Sunday, February 14, 2010

Burning Wheel, Round 1

My first session of Burning Wheel came out fairly well. I was expecting disaster, but everything came together.

We had a last minute addition, which I was reluctant to allow at first, but I just can't ever think of a good reason to refuse a prospective player and I am glad that I didn't do something foolish like ask him not to come. The last minute character creation (which was more like last hour character creation) bogged us down but produced one of the most memorable characters of the group.

My first impression of the game are good. The system for combat is extremely involved and we only just dipped a toe into that lake of trouble. The system as a whole is a little overly crunchy, but all together, I really enjoyed the mechanics and I think my players did too.

The big challenges after character creation and combat mainly came from the advancement system. You see, the book has a number of charts related to advancement which the players need to reference each time they make a roll in order to determine if the action was educational to them. While there is a basic logic to it that I explained to the players, Simply having the chart in front of them would have been a big help to my group I'm sure.

While I don't think it is intended to be the main focus of the game, the link between advancement and the characters actions in pursuit of the plot is by far my favorite feature of the game so far.

I will try to post some more about this game as soon as I can.

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